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Parts of a battle axe
Parts of a battle axe










parts of a battle axe

This combines well with narrow cones, since they ordinarily have a very very hard time hitting multiple targets.įrom all this, I ended up with the following proposal. *all* of BA's powers are slow animating.Īs the gears turned I realized also that *modern* slow-animating sets like Staff and Titan Weapons also get better reach (melee range). They end up with low-ish DPA anyway because of the long casts, but have at least a chance to line up multiple hits. Looking at other "narrow cone" powers like Shadow Maul or Head Splitter, I realized that this is true generally slow-animating narrow cones are calculated as though they were single-target attacks. Cleave, as far as power balancing is concerned, is a ST attack. Cleave was particularly interesting to me because I happened to compare its actual damage to its formulated damage factor as a single-target attack: it's an exact match. but Pendulum and Cleave both do better-than-expected damage. miserable, a lower-than-predicted actual damage on top of a longer-than-usual cast time. But adding one or two seconds to the attacks still doesn't quite cut it unless their animations also get nicked down anything more than a second or two puts the set into 'nearly unplayable' territory, delivering a heavy alpha strike but having the same miserably poor dps overall.Īnd what was particularly interesting to me anyway were the three powers that don't fit the expected values. The powersets of course aren't balanced around DPA, but around recharge time - so the slow animations of Battle Axe make it a grindingly bad set for straight damage, and its secondary effect of "sometimes knockdown" isn't enough to redeem it.












Parts of a battle axe